Rassamرسّامthe painter

Design it.Draw it.Make it move.

Rassam is an image editor for design, pixel art and animation. Lay out banners and cards, paint with layers, animate on frames or a timeline, build effects from nodes, and set text and models in 3D.

Free to use, animation included. Pro adds video export, the heavier effects, the cloud and more.

Made for

What it does

Every kind of picture,
in one place.

A layout, a sprite, a painting, a loop, a scene in 3D: they are all layers of the same project, and each stays open to change until you export.

Design

Layouts that stay editable

Shapes, text, pictures and smart objects, with blend modes, masks and clipping. Styles and filters are settings on a layer, never baked in.

  • Templates
  • Guides and snapping
  • Layer styles
Pixel art

Whole pixels, nothing else

A pencil that never blurs, palettes, a grid, symmetry, and a tiled view for textures that must join.

Painting

Brushes with a hand

An ink pen that tapers with speed and pressure, a soft brush, smudge, blur, lighten and darken.

Animation

Frames, or a timeline

Draw frame by frame with onion skin, or set layers moving over a loop with entrances and repeats. Play it where you work, export it as a GIF, a video or a sprite sheet.

  • Onion skin
  • Loop tags
  • Sprite sheets with a JSON atlas
Effects

Built from nodes

The Compositor joins noise, shapes, particles, bends and colors with wires. What it makes plays over the picture and exports like any other animation.

  • Fire and portals
  • Lightning
  • Looping textures
3D

Depth, as a layer

Text with depth, solids and models, each lit, shaded and turned in its properties.

How it goes

From nothing to a file, in three steps.

  1. 01

    Start

    Pick a size or a template: a banner, a card, a sprite, an effect that already loops.

  2. 02

    Build

    Add layers and work on them. Every shape, text, stroke and effect stays open to change.

  3. 03

    Export

    Choose a format and see the very file before it is written, with its size.

Plugins

More than an editor,
once you add to it.

Plugins are full parts of the program: they add tools, layers, views and export formats. Two are built in; the rest are a click away in the Plugin Manager.

A fire, a portal and sparks made in the Compositor

Compositor

Built in

A node editor inside the canvas. Join noise, shapes, particles, bends and colors with wires to make fire, portals, lightning and looping textures, then play and export them like any animation.

3D text, a ball, a gem and a ring on a floor of lines

3D

Built in

Letters with depth, solids and OBJ models as layers of the picture, with a floor to the horizon and a field of stars to set them in. Turn, tip, light and shade each one in its properties.

A picture with the lines of an old screen laid over it by the Scanlines plugin

Scanlines

Plugin Manager

A filter that lays the lines of an old screen over the painted layer: every so many rows, darkened as much as you say.

Open to more

A plugin is one file.

Write it in TypeScript or Python. It can add a tool, a thing to insert, an effect, an export format, or a whole view of its own, and it shows up in the editor as if it had always been there.

  • Install from the built-in Plugin Manager, or from a file
  • Versions, and updates when a new one is released
  • Typed, with documented examples for every part
// sunburst.ts
const plugin: Plugin = {
  id: 'sunburst',
  name: 'Sunburst',
  version: '1.0.0',
  elements: [{
    key: 'burst', name: 'Sunburst', w: 480, h: 480,
    draw(pen, settings) {
      // draw the rays; settings stay adjustable
    },
  }],
};
export default plugin;

Out the door

Export it as what you need.

A still, a loop, a sheet for a game engine, or shapes that stay sharp at any size.

PNGSVGGIFMP4Sprite sheetand more…

Free and Pro

Start free. Go further when you need to.

The free version makes and exports finished pictures and animations. Pro adds the heavier tools and the cloud.

Free

$0 for as long as you like

  • Layers, shapes, text, masks and blend modes
  • Pixel art and animation
  • The Compositor and 3D
  • PNG, SVG, GIF and sprite sheets
Pro

Pro

Everything in Free and more

  • Video export: MP4 and WebM
  • The Pro effects, templates and palettes
  • Smart objects and batch export
  • Cloud projects and share links
Compare everything

Questions

Good to know.

Is it free?

Yes. The free version makes and exports finished pictures and animations, and nothing a project already has is ever taken away. Pro adds video export, the heavier effects and the cloud.

Does it work without the internet?

Yes. Projects are files on your computer, and the editor opens and works offline. The internet is only needed for the cloud, for the Plugin Manager, and for game assets some plugins fetch.

Can I add to it?

Yes. Plugins are single files in TypeScript or Python, with documented examples. Themes change how the editor itself looks, down to moving backgrounds.

What does it export?

PNG, JPG, WebP and SVG for stills; GIF, WebM and MP4, sprite sheets with a JSON atlas, and PNG sequences for animations. Plugins can add more formats.

Make your next piece.

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